Introduction to Game Design

Introduction to Game Design LiveLessons introduces you to a play-based approach to game design through the creation of a video game from start to finish. Along the way, the lessons identify the primary characteristics of games and different strategies for creating them as well as the iterative game design process of conceptualizing, prototyping, playtesting and evaluating.

Introduction to Game Design

Course Description

This is a comprehensive overview of the game design process from start to finish. By following along, viewers learn the steps involved in coming up with a solid idea for a game, building different types of prototypes, methods for playtesting game prototypes and evaluating the results. The goal of this Livelesson is to provide viewers with all the tools needed to create innovative and exciting new games. Along the way, Macklin and Sharp cover a wide range of game genres and types as examples of a play-centric approach to making games and delve into the reasons why they are successful. The source code repository for this LiveLesson from Pearson can be found here. What you will learn: How to break down the elements of a game The different tools designers use to create play experiences The different kinds of play experiences... Read More »

This is a comprehensive overview of the game design process from start to finish. By following along, viewers learn the steps involved in coming up with a solid idea for a game, building different types of prototypes, methods for playtesting game prototypes and evaluating the results. The goal of this Livelesson is to provide viewers with all the tools needed to create innovative and exciting new games. Along the way, Macklin and Sharp cover a wide range of game genres and types as examples of a play-centric approach to making games and delve into the reasons why they are successful.

The source code repository for this LiveLesson from Pearson can be found here.

What you will learn:

  • How to break down the elements of a game
  • The different tools designers use to create play experiences
  • The different kinds of play experiences
  • How to use a wide range of game design techniques
  • The game design process in detail
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Course Details:

Target Audience

  • This course is for people who are interested in learning how to design games, and those with experience looking for a new approach to thinking about games.

Prerequisites

There are no prerequisites for this course.
Certificate Info:

Type of Certification

Certificate of Completion

Format of Certification

Digital and Print

Professional Association/Affiliation

This certificate is issued by Pearson LearnIT

Method of Obtaining Certification

Upon successful completion of the course, participants will receive a certificate of completion.

Course Outline

  • Learning objectives
  • 1.1 Understand the relationship between games and play
  • 1.2 Define the elements of games as play machines
  • 1.3 Use abstraction as a game design tool
  • 1.4 Use indirect actions as a game design tool
  • 1.5 Use storytelling as a game design tool
  • 1.6 Use decision-making and feedback as game design tools
  • Learning objectives
  • 2.1 Consider how games generate different kinds of play experiences
  • 2.2 Analyze competitive play
  • 2.3 Analyze cooperative play
  • 2.4 Analyze chance-based play
  • 2.5 Analyze whimsical play
  • 2.6 Analyze role-playing
  • 2.7 Analyze simulation-based play
  • 2.8 Think about the kinds of play as a game designer
  • Learning objectives
  • 3.1 Understand how design values guide a game's design
  • 3.2 Use player point of view and player perception as design values
  • 3.3 Use theme as a design value
  • 3.4 Use decision-making as a design value
  • 3.5 Use challenge as a design value
  • 3.6 Use chance and strategy as design values
  • 3.7 Analyze the role of context in game design
  • 3.8 Make design values the guideposts of game design
  • Learning objectives
  • 4.1 Understand the iterative game design cycle
  • 4.2 Give form to your idea
  • 4.3 Prototype your game
  • 4.4 Playtest your game
  • 4.5 Evaluate your game
  • 4.6 Understand the art of the iterative cycle
  • Learning objectives
  • 5.1 Generate ideas for your game
  • 5.2 Design your game around a certain kind of player response
  • 5.3 Use brainstorming techniques to come up with game ideas
  • 5.4 Bring your ideas into focus
  • Learning objectives
  • 6.1 Understand the role of prototyping in the game design process
  • 6.2 Make paper prototypes of your game
  • 6.3 Make physical prototypes of your game
  • 6.4 Make digital prototypes of your game
  • 6.5 Turn your prototypes into designs
  • Learning objectives
  • 7.1 Run internal playtests of your prototypes
  • 7.2 Prepare for an external playtest of your prototype
  • 7.3 Run an external playtest of your prototype
  • Learning objectives
  • 8.1 Review comments and observations from the playtest
  • 8.2 Identify the strengths of your prototype
  • 8.3 Identify the weaknesses of your prototype
  • 8.4 Brainstorm solutions for refining your game
  • 9.1 Think about game design as an iterative cycle
  • 9.2 Explore approaches to game prototyping
  • 9.3 Explore approaches to playtesting
  • 9.4 Document your prototypes and playtests
  • Learning Objectives
  • 10.1 Understand the relationship between iteration and production
  • 10.2 Understand how to know when you are done iterating
  • 10.3 Think through the basics of production
  • 10.4 Begin building excitement about your game

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