Introduction to Blender LiveLessons

Introduction to Blender LiveLessons provides a comprehensive overview of Blender, the professional, free, open source software used to make 3D graphics and animation for animated films, visual effects, art interactive applications, and video games.

Introduction to Blender LiveLessons

Course Description

Blender Foundation Certified Trainer Oliver Villar starts from scratch, downloading and installing Blender. Then he jumps into the interface and basic controls. Learning how to create and manipulate objects is the next step before creating a simple scene to understand the workflow. After that, he goes a little deeper, explaining how to model your own creations and unwrapping and shading in both Blender Render and Cycles. An introduction to rigging and animation gives designers the ability to deform and animate their models. Finally, the rendering and compositing process is explained to show how to achieve the resulting image or video. The course aims to take beginners on a journey through the main basic Blender features to help them understand how 3D works. The source code for this Pearson LiveLesson course can be found here. ... Read More »

Blender Foundation Certified Trainer Oliver Villar starts from scratch, downloading and installing Blender. Then he jumps into the interface and basic controls. Learning how to create and manipulate objects is the next step before creating a simple scene to understand the workflow. After that, he goes a little deeper, explaining how to model your own creations and unwrapping and shading in both Blender Render and Cycles. An introduction to rigging and animation gives designers the ability to deform and animate their models. Finally, the rendering and compositing process is explained to show how to achieve the resulting image or video. The course aims to take beginners on a journey through the main basic Blender features to help them understand how 3D works.

The source code for this Pearson LiveLesson course can be found here.

What you will learn:

  • How to install and run Blender
  • How to use the interface and navigate in the 3D scene
  • How to create your first 3D scene
  • How to use Blender’s modeling tools
  • How to unwrap, add materials, and apply textures with Blender Render and Cycles
  • How to use rigging and basic animation tools
  • How to light and render
  • How to use the node editor for compositing and taking your render to the next level
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Course Details:

Target Audience

  • This course is ideal for designers and artists interested in creating 3D still images or animations for marketing, design, or visual effects.

Prerequisites

  • Understanding of using an OS, navigating through folders, and basic usage of a computer.
  • Having a keyboard and a mouse (preferably a keyboard with a numeric pad and a mouse with a middle mouse button).
  • Design and previous 3D knowledge helps, but the course starts from the beginning, so this is not mandatory.
Certificate Info:

Type of Certification

Certificate of Completion

Format of Certification

Digital and Print

Professional Association/Affiliation

This certificate is issued by Pearson LearnIT

Method of Obtaining Certification

Upon successful completion of the course, participants will receive a certificate of completion.

Course Outline

This lesson covers how to download and install Blender, use the main interface elements such as areas and editors, and configure Blender with your custom settings.

  • Learning Objectives
  • 1.1 Download Blender
  • 1.2 Install Blender
  • 1.3 Understand Blender's interface elements
  • 1.4 Understand Areas
  • 1.5 Understand Editors
  • 1.6 Manage Workspaces
  • 1.7 Configure Blender
Lesson 2 shows you how to navigate in your 3D scene, use navigation keyboard shortcuts, and configure the 3D View and object selections.

  • Learning Objectives
  • 2.1 Use the keyboard and mouse
  • 2.2 Pan, Orbit, and Zoom
  • 2.3 Use navigation keyboard shortcuts and options
  • 2.4 Configure the 3D View
  • 2.5 Select objects
In this lesson you learn the basic workflow to create your first 3D scene with Blender: creating and transforming objects; adding modifiers, materials, and lights; and rendering the final result.

  • Learning Objectives
  • 3.1 Understand the 3D Cursor
  • 3.2 Create objects
  • 3.3 Transform objects
  • 3.4 Add modifiers
  • 3.5 Add basic materials with Blender Render
  • 3.6 Add basic materials with Cycles
  • 3.7 Light the scene with Blender Render
  • 3.8 Light the scene with Cycles
  • 3.9 Understand drawing options in the 3D View
  • 3.10 Render the scene with Blender Render
  • 3.11 Render the scene with Cycles
  • 3.12 Save the render result
This lesson explains how to transform (move, rotate, and scale) objects using snapping options. It gives you an understanding of data blocks, duplicating and instancing objects, and using pivot points.

  • Learning Objectives
  • 4.1 Transform objects with keyboard shortcuts
  • 4.2 Use snapping options
  • 4.3 Understand datablocks
  • 4.4 Duplicate objects
  • 4.5 Use linked duplicates (instances)
  • 4.6 Use pivot points
  • 4.7 Modify objects' origins
Lesson 5 covers the process of adding modifiers to your objects, and you learn about the most-used modifiers and in which cases you can apply them.

  • Learning Objectives
  • 5.1 Add modifiers
  • 5.2 Know the most used modifiers
  • 5.3 Apply modifiers
In this lesson, you see how to access the different interaction modes, and then you dive into the main modelling tools to create your own 3D meshes and adjust their shapes. Finally, there is a practical exercise to put those modelling tools to good use.

  • Learning Objectives
  • 6.1 Switch interaction modes
  • 6.2 Understand vertices, edges, and faces
  • 6.3 Select elements
  • 6.4 Use main modeling tools
  • 6.5 Modelling practice
Before you can apply textures to a surface, you need to unwrap it and create its UV coordinates. In this lesson, you learn how to use the tools available to do this. You also see how to test those UVs and make sure they work right.

  • Learning Objectives
  • 7.1 Understand UVs
  • 7.2 Project basic UVs
  • 7.3 Understand advanced unwrapping
  • 7.4 Test UVs
This lesson covers the process of adding materials and textures to 3D objects in both Blender Render and Cycles.

  • Learning Objectives
  • 8.1 Understand materials in Blender Render
  • 8.2 Understand materials in Cycles
  • 8.3 Understand node materials in Cycles
  • 8.4 Use textures in Blender Render
  • 8.5 Use textures in Cycles
  • 8.6 Use additional material options
In this lesson, you learn about armatures and bones, parenting, and constraints. An armature made of bones is what allows you to create a rig that moves your complex objects in an efficient and comfortable way. Also, you see how to deform a mesh based on the bones’ movement, useful for posing organic models or characters.

  • Learning Objectives
  • 9.1 Create an Armature
  • 9.2 Manipulate bones
  • 9.3 Use parenting and constraints
  • 9.4 Create a rig
  • 9.5 Deform meshes
  • 9.6 Use Drivers
After seeing what the different animation editors do, you learn how to set keyframes, add timing to an animation, use animation curves and interpolation, and mix or manage different animations using the NLA Editor.

  • Learning Objectives
  • 10.1 Understand animation Editors
  • 10.2 Set keyframes
  • 10.3 Add timing to the animation
  • 10.4 Understand animation curves
  • 10.5 Use actions and the NLA Editor
This lesson shows you how to reach the final resulting image from your 3D scene through the rendering process in Blender Render. For that, you learn how to add lights and configure the render settings.

  • Learning Objectives
  • 11.1 Add lights
  • 11.2 Configure the render
  • 11.3 Set output
  • 11.4 Launch the render
Rendering in Cycles is similar to Blender Render, but there are some substantial changes, and that’s why in this lesson you learn about the rendering process and settings for Cycles.

  • Learning Objectives
  • 12.1 Add lights
  • 12.2 Configure the render
  • 12.3 Launch the render
In this lesson, you learn how to use the Node Editor for compositing. Using nodes, you add the final touches to your render. Things such as colour correction, mixing different render layers, and adding effects like a vignette are all possible during nodes compositing, before exporting the final output.

  • Learning Objectives
  • 13.1 Understand nodes
  • 13.2 Understand Mix and Alpha Over nodes
  • 13.3 Use color correction nodes
  • 13.4 Use Render Layers
  • 13.5 Finish the composite
  • Introduction to Blender LiveLessons: Summary

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